DirectX 12 vs. DirectX 11 – Over 100fps Difference on Unreleased GPU
Microsoft gave respected industry publication Anandtech an sectional preview of DirectX 12. In testing with the rigorous CPU-overhead benchmark, Star Swarm, Anandtech found DX12 shows significant performance gains on both two- and 4-core CPUs.
"With single-threaded operation struggling to increase while GPUs continue to improve past leaps and bounds with each generation, something must be washed to allow games to better spread out their rendering & submission workloads over multiple cores,"
Anandtech's Ryan Smith wrote.
"The solution to that trouble is to eliminate the abstraction and let the developers do information technology themselves through APIs similar DirectX 12."
Over 100fps difference between DirectX 11 and DirectX 12
Brad Wardell, Stardock'southward CEO has been tweeting some very interesting details about DirectX 12. Wardell mentioned that he saw a deviation of over 100fps in a contempo test, which was conducted using an unreleased GPU on a system that was, equally he chosen it "way beyond console stuff".
Wardell's tweet was as follows:
Did a test of DirectX xi vs. DirectX 12 on an unreleased GPU with an 8core CPU. DX11: 13fps, DX12: 120fps. Lighting and lens effects.
— Brad Wardell (@draginol) February 16, 2022
He then went on to answer questions regarding the test and the hardware he used. He specified that he was using a Crossfire organization and an Intel Core i7 CPU. He connected to mention that while he was conducting the exam, he was,
"moving around the camera and the unit AI was doing the rest."
@Spitfire_Spud No. This is way beyond console stuff.
— Brad Wardell (@draginol) February sixteen, 2022
DirectX 12 will make it easy to care for multiple GPUs equally a unmarried entity
A fan then asked him whether his setup was close to Xbox 1 hardware to which he replied that information technology was way across console stuff. Nosotros have no information regarding the specific GPUs used in the crossfire setup, but we are aware that DirectX 12 volition further meliorate operation on multi - GPU setups.
When Wardell was asked what other improvements volition DirectX 12 bring, he stated:
@Brad_D80 1 thing it does is make it easy to treat multiple GPUs as a single entity.
— Brad Wardell (@draginol) February xvi, 2022
This is indeed quite exciting and nosotros can only hope that developers take advantage of this characteristic, and subsequently convalesce the limitations that have plagued multi - GPU setups in the past. This could besides lead to better support from the get go for multi - GPU configurations.
Many developers including Microsoft and Stardock, will be present at this year's GDC taking place early adjacent calendar month, where further details of DirectX 12 will be discussed and demonstrated. Nvidia is too hosting a printing event on March 3rd About What Will "Redefine Time to come of Gaming" where DirectX 12 volition probable be discussed as well. AMD volition also be present at GDC, discussing and demonstrating their new TressFX engineering forth with other "new and exciting" information.
We volition bring you coverage of the event besides as new data regarding DirectX 12 as soon as information technology becomes available.
Source: https://wccftech.com/directx-12-directx-11-100fps-difference-unreleased-gpu/
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